3Depict
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
Public Member Functions | Static Public Member Functions | List of all members
DrawTexturedQuadOverlay Class Reference

A class to hande textures to draw. More...

#include <drawables.h>

Inheritance diagram for DrawTexturedQuadOverlay:
Inheritance graph
[legend]
Collaboration diagram for DrawTexturedQuadOverlay:
Collaboration graph
[legend]

Public Member Functions

 DrawTexturedQuadOverlay ()
 
 ~DrawTexturedQuadOverlay ()
 
virtual unsigned int getType () const
 
bool setTexture (const char *textureFile)
 Set the texture by name. More...
 
void draw () const
 Draw object. More...
 
- Public Member Functions inherited from DrawableOverlay
 DrawableOverlay ()
 
virtual ~DrawableOverlay ()=0
 
void setAlpha (float alpha)
 
void setSize (float widthN, float heightN)
 
void setSize (float size)
 
void setPosition (float newTLX, float newTLY)
 
void getBoundingBox (BoundCube &b) const
 
bool isOverlay () const
 This is an overlay. More...
 
- Public Member Functions inherited from DrawableObj
 DrawableObj ()
 Constructor. More...
 
virtual DrawableObjclone () const
 
virtual bool needsDepthSorting () const
 Do we need to do element based depth sorting? More...
 
virtual bool isExplodable () const
 Can we break this object down into constituent elements? More...
 
virtual void explode (std::vector< DrawableObj *> &simpleObjects)
 Break object down into simple elements. More...
 
virtual bool hasChanged () const
 
void setActive (bool active)
 Set the active state of the object. More...
 
void setInteract (bool canAct)
 Set if user can interact with object, needed for opengl hit testing. More...
 
virtual ~DrawableObj ()
 Drawable destructor. More...
 
virtual void recomputeParams (const std::vector< Point3D > &vecs, const std::vector< float > &scalars, unsigned int mode)
 If we offer any kind of external pointer interface; use this to do a recomputation as needed. This is needed for selection binding behaviour. More...
 
virtual Point3D getCentroid () const
 Get the centre of the object. Only valid if object is simple. More...
 

Static Public Member Functions

static void setWindowSize (unsigned int x, unsigned int y)
 
- Static Public Member Functions inherited from DrawableObj
static void setUseAlphaBlending (bool willBlend)
 
static void setCurCamera (const Camera *c)
 Set the current camera. More...
 
static void setTexPool (TexturePool *t)
 Set the current camera. More...
 
static void clearTexPool ()
 
static void setWindowSize (unsigned int x, unsigned int y)
 
static void setBackgroundColour (float r, float g, float b)
 

Additional Inherited Members

- Public Attributes inherited from DrawableObj
bool canSelect
 Can be selected from openGL viewport interactively? More...
 
bool wantsLight
 Wants lighting calculations active during render? More...
 
- Static Protected Member Functions inherited from DrawableObj
static float getHighContrastValue ()
 
- Protected Attributes inherited from DrawableOverlay
float a
 
float height
 Height and width of overlay (total) More...
 
float width
 
float position [2]
 
- Protected Attributes inherited from DrawableObj
bool active
 Is the drawable active? More...
 
bool haveChanged
 Is the object changed since last set? More...
 
- Static Protected Attributes inherited from DrawableObj
static const CameracurCamera = 0
 Pointer to current scene camera. More...
 
static float backgroundR
 
static float backgroundG
 
static float backgroundB
 
static TexturePooltexPool =0
 
static bool useAlphaBlend
 
static unsigned int winX
 
static unsigned int winY
 

Detailed Description

A class to hande textures to draw.

Constructor & Destructor Documentation

◆ DrawTexturedQuadOverlay()

DrawTexturedQuadOverlay::DrawTexturedQuadOverlay ( )

◆ ~DrawTexturedQuadOverlay()

DrawTexturedQuadOverlay::~DrawTexturedQuadOverlay ( )

Member Function Documentation

◆ draw()

void DrawTexturedQuadOverlay::draw ( ) const
virtual

Draw object.

Implements DrawableObj.

References ASSERT, DrawableOverlay::height, DrawableOverlay::position, DrawableOverlay::width, DrawableObj::winX, and DrawableObj::winY.

Referenced by Scene::drawOverlays().

Here is the caller graph for this function:

◆ getType()

virtual unsigned int DrawTexturedQuadOverlay::getType ( ) const
inlinevirtual

Implements DrawableObj.

References DRAW_TYPE_TEXTUREDOVERLAY.

◆ setTexture()

bool DrawTexturedQuadOverlay::setTexture ( const char *  textureFile)

Set the texture by name.

References ASSERT, TexturePool::openTexture(), and DrawableObj::texPool.

Referenced by Scene::drawOverlays().

Here is the caller graph for this function:

◆ setWindowSize()

static void DrawTexturedQuadOverlay::setWindowSize ( unsigned int  x,
unsigned int  y 
)
inlinestatic

The documentation for this class was generated from the following files: