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3Depict
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A display list generating class. More...
#include <drawables.h>


Public Member Functions | |
| DrawDispList () | |
| Constructor. More... | |
| virtual | ~DrawDispList () |
| Destructor. More... | |
| virtual unsigned int | getType () const |
| void | draw () const |
| Execute the display list. More... | |
| bool | startList (bool execute) |
| Set it such that many openGL calls map to the display list. More... | |
| void | addDrawable (const DrawableObj *) |
| Add a drawable object - list MUST be active. More... | |
| bool | endList () |
| Close the list - this will clear the gl error system. More... | |
| void | getBoundingBox (BoundCube &b) const |
| Get bounding cube. More... | |
Public Member Functions inherited from DrawableObj | |
| virtual bool | isOverlay () const |
| Is this an overlay? By default, no. More... | |
| DrawableObj () | |
| Constructor. More... | |
| virtual DrawableObj * | clone () const |
| virtual bool | needsDepthSorting () const |
| Do we need to do element based depth sorting? More... | |
| virtual bool | isExplodable () const |
| Can we break this object down into constituent elements? More... | |
| virtual void | explode (std::vector< DrawableObj *> &simpleObjects) |
| Break object down into simple elements. More... | |
| virtual bool | hasChanged () const |
| void | setActive (bool active) |
| Set the active state of the object. More... | |
| void | setInteract (bool canAct) |
| Set if user can interact with object, needed for opengl hit testing. More... | |
| virtual | ~DrawableObj () |
| Drawable destructor. More... | |
| virtual void | recomputeParams (const std::vector< Point3D > &vecs, const std::vector< float > &scalars, unsigned int mode) |
| If we offer any kind of external pointer interface; use this to do a recomputation as needed. This is needed for selection binding behaviour. More... | |
| virtual Point3D | getCentroid () const |
| Get the centre of the object. Only valid if object is simple. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from DrawableObj | |
| static void | setUseAlphaBlending (bool willBlend) |
| static void | setCurCamera (const Camera *c) |
| Set the current camera. More... | |
| static void | setTexPool (TexturePool *t) |
| Set the current camera. More... | |
| static void | clearTexPool () |
| static void | setWindowSize (unsigned int x, unsigned int y) |
| static void | setBackgroundColour (float r, float g, float b) |
Public Attributes inherited from DrawableObj | |
| bool | canSelect |
| Can be selected from openGL viewport interactively? More... | |
| bool | wantsLight |
| Wants lighting calculations active during render? More... | |
Static Protected Member Functions inherited from DrawableObj | |
| static float | getHighContrastValue () |
Protected Attributes inherited from DrawableObj | |
| bool | active |
| Is the drawable active? More... | |
| bool | haveChanged |
| Is the object changed since last set? More... | |
Static Protected Attributes inherited from DrawableObj | |
| static const Camera * | curCamera = 0 |
| Pointer to current scene camera. More... | |
| static float | backgroundR |
| static float | backgroundG |
| static float | backgroundB |
| static TexturePool * | texPool =0 |
| static bool | useAlphaBlend |
| static unsigned int | winX |
| static unsigned int | winY |
A display list generating class.
This class allows for the creation of display lists for openGL objects You can use this class to create a display list which will allow you to reference cached openGL calls already stored in the video card. This can be used to reduce the overhead in the drawing routines
| DrawDispList::DrawDispList | ( | ) |
Constructor.
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virtual |
Destructor.
References ASSERT.
| void DrawDispList::addDrawable | ( | const DrawableObj * | d | ) |
Add a drawable object - list MUST be active.
References ASSERT, DrawableObj::draw(), BoundCube::expand(), and DrawableObj::getBoundingBox().
Referenced by VisController::updateScene().

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virtual |
| bool DrawDispList::endList | ( | ) |
Close the list - this will clear the gl error system.
References ASSERT, and BoundCube::isValid().
Referenced by VisController::updateScene().

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inlinevirtual |
Get bounding cube.
Implements DrawableObj.
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inlinevirtual |
Implements DrawableObj.
References DRAW_TYPE_DISPLAYLIST.
| bool DrawDispList::startList | ( | bool | execute | ) |
Set it such that many openGL calls map to the display list.
If "execute" is true, the commands will be excuted after accumulating the display list buffer For a complete list of which calls map to the dispaly list, see the openGL spec, "Display lists"
References ASSERT, and BoundCube::setInverseLimits().
Referenced by VisController::updateScene().

1.8.13