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3Depict
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Multi-frame texture - Animated overlay. More...
#include <drawables.h>


Public Member Functions | |
| DrawAnimatedOverlay () | |
| ~DrawAnimatedOverlay () | |
| virtual unsigned int | getType () const |
| void | setRepeatTime (float timeV) |
| void | setShowDelayTime (float showDelayTime) |
| void | setFadeInTime (float fadeInTime) |
| bool | setTexture (const std::vector< std::string > &textureFiles, float timeRepeat=1.0f) |
| Set the texture by name. More... | |
| void | resetTime () |
| void | draw () const |
| Draw object. More... | |
| bool | isOK () const |
Public Member Functions inherited from DrawableOverlay | |
| DrawableOverlay () | |
| virtual | ~DrawableOverlay ()=0 |
| void | setAlpha (float alpha) |
| void | setSize (float widthN, float heightN) |
| void | setSize (float size) |
| void | setPosition (float newTLX, float newTLY) |
| void | getBoundingBox (BoundCube &b) const |
| bool | isOverlay () const |
| This is an overlay. More... | |
Public Member Functions inherited from DrawableObj | |
| DrawableObj () | |
| Constructor. More... | |
| virtual DrawableObj * | clone () const |
| virtual bool | needsDepthSorting () const |
| Do we need to do element based depth sorting? More... | |
| virtual bool | isExplodable () const |
| Can we break this object down into constituent elements? More... | |
| virtual void | explode (std::vector< DrawableObj *> &simpleObjects) |
| Break object down into simple elements. More... | |
| virtual bool | hasChanged () const |
| void | setActive (bool active) |
| Set the active state of the object. More... | |
| void | setInteract (bool canAct) |
| Set if user can interact with object, needed for opengl hit testing. More... | |
| virtual | ~DrawableObj () |
| Drawable destructor. More... | |
| virtual void | recomputeParams (const std::vector< Point3D > &vecs, const std::vector< float > &scalars, unsigned int mode) |
| If we offer any kind of external pointer interface; use this to do a recomputation as needed. This is needed for selection binding behaviour. More... | |
| virtual Point3D | getCentroid () const |
| Get the centre of the object. Only valid if object is simple. More... | |
Protected Member Functions | |
| void | getAnimationStat (float &alpha, float &deltaTime) const |
Additional Inherited Members | |
Static Public Member Functions inherited from DrawableObj | |
| static void | setUseAlphaBlending (bool willBlend) |
| static void | setCurCamera (const Camera *c) |
| Set the current camera. More... | |
| static void | setTexPool (TexturePool *t) |
| Set the current camera. More... | |
| static void | clearTexPool () |
| static void | setWindowSize (unsigned int x, unsigned int y) |
| static void | setBackgroundColour (float r, float g, float b) |
Public Attributes inherited from DrawableObj | |
| bool | canSelect |
| Can be selected from openGL viewport interactively? More... | |
| bool | wantsLight |
| Wants lighting calculations active during render? More... | |
Static Protected Member Functions inherited from DrawableObj | |
| static float | getHighContrastValue () |
Protected Attributes inherited from DrawableOverlay | |
| float | a |
| float | height |
| Height and width of overlay (total) More... | |
| float | width |
| float | position [2] |
Protected Attributes inherited from DrawableObj | |
| bool | active |
| Is the drawable active? More... | |
| bool | haveChanged |
| Is the object changed since last set? More... | |
Static Protected Attributes inherited from DrawableObj | |
| static const Camera * | curCamera = 0 |
| Pointer to current scene camera. More... | |
| static float | backgroundR |
| static float | backgroundG |
| static float | backgroundB |
| static TexturePool * | texPool =0 |
| static bool | useAlphaBlend |
| static unsigned int | winX |
| static unsigned int | winY |
Multi-frame texture - Animated overlay.
| DrawAnimatedOverlay::DrawAnimatedOverlay | ( | ) |
| DrawAnimatedOverlay::~DrawAnimatedOverlay | ( | ) |
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virtual |
Draw object.
Implements DrawableObj.
Reimplemented in DrawProgressCircleOverlay.
References ASSERT, DrawableOverlay::height, DrawableOverlay::position, DrawableOverlay::width, DrawableObj::winX, and DrawableObj::winY.
Referenced by Scene::drawOverlays().

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protected |
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Implements DrawableObj.
Reimplemented in DrawProgressCircleOverlay.
References DRAW_TYPE_ANIMATEDOVERLAY.
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inline |
| void DrawAnimatedOverlay::resetTime | ( | ) |
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inline |
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inline |
| bool DrawAnimatedOverlay::setTexture | ( | const std::vector< std::string > & | textureFiles, |
| float | timeRepeat = 1.0f |
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| ) |
Set the texture by name.
References TexturePool::openTexture3D(), and DrawableObj::texPool.
Referenced by Scene::~Scene().

1.8.13