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DrawAnimatedOverlay Class Reference

Multi-frame texture - Animated overlay. More...

#include <drawables.h>

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Public Member Functions

 DrawAnimatedOverlay ()
 
 ~DrawAnimatedOverlay ()
 
virtual unsigned int getType () const
 
void setRepeatTime (float timeV)
 
void setShowDelayTime (float showDelayTime)
 
void setFadeInTime (float fadeInTime)
 
bool setTexture (const std::vector< std::string > &textureFiles, float timeRepeat=1.0f)
 Set the texture by name. More...
 
void resetTime ()
 
void draw () const
 Draw object. More...
 
bool isOK () const
 
- Public Member Functions inherited from DrawableOverlay
 DrawableOverlay ()
 
virtual ~DrawableOverlay ()=0
 
void setAlpha (float alpha)
 
void setSize (float widthN, float heightN)
 
void setSize (float size)
 
void setPosition (float newTLX, float newTLY)
 
void getBoundingBox (BoundCube &b) const
 
bool isOverlay () const
 This is an overlay. More...
 
- Public Member Functions inherited from DrawableObj
 DrawableObj ()
 Constructor. More...
 
virtual DrawableObjclone () const
 
virtual bool needsDepthSorting () const
 Do we need to do element based depth sorting? More...
 
virtual bool isExplodable () const
 Can we break this object down into constituent elements? More...
 
virtual void explode (std::vector< DrawableObj *> &simpleObjects)
 Break object down into simple elements. More...
 
virtual bool hasChanged () const
 
void setActive (bool active)
 Set the active state of the object. More...
 
void setInteract (bool canAct)
 Set if user can interact with object, needed for opengl hit testing. More...
 
virtual ~DrawableObj ()
 Drawable destructor. More...
 
virtual void recomputeParams (const std::vector< Point3D > &vecs, const std::vector< float > &scalars, unsigned int mode)
 If we offer any kind of external pointer interface; use this to do a recomputation as needed. This is needed for selection binding behaviour. More...
 
virtual Point3D getCentroid () const
 Get the centre of the object. Only valid if object is simple. More...
 

Protected Member Functions

void getAnimationStat (float &alpha, float &deltaTime) const
 

Additional Inherited Members

- Static Public Member Functions inherited from DrawableObj
static void setUseAlphaBlending (bool willBlend)
 
static void setCurCamera (const Camera *c)
 Set the current camera. More...
 
static void setTexPool (TexturePool *t)
 Set the current camera. More...
 
static void clearTexPool ()
 
static void setWindowSize (unsigned int x, unsigned int y)
 
static void setBackgroundColour (float r, float g, float b)
 
- Public Attributes inherited from DrawableObj
bool canSelect
 Can be selected from openGL viewport interactively? More...
 
bool wantsLight
 Wants lighting calculations active during render? More...
 
- Static Protected Member Functions inherited from DrawableObj
static float getHighContrastValue ()
 
- Protected Attributes inherited from DrawableOverlay
float a
 
float height
 Height and width of overlay (total) More...
 
float width
 
float position [2]
 
- Protected Attributes inherited from DrawableObj
bool active
 Is the drawable active? More...
 
bool haveChanged
 Is the object changed since last set? More...
 
- Static Protected Attributes inherited from DrawableObj
static const CameracurCamera = 0
 Pointer to current scene camera. More...
 
static float backgroundR
 
static float backgroundG
 
static float backgroundB
 
static TexturePooltexPool =0
 
static bool useAlphaBlend
 
static unsigned int winX
 
static unsigned int winY
 

Detailed Description

Multi-frame texture - Animated overlay.

Constructor & Destructor Documentation

◆ DrawAnimatedOverlay()

DrawAnimatedOverlay::DrawAnimatedOverlay ( )

◆ ~DrawAnimatedOverlay()

DrawAnimatedOverlay::~DrawAnimatedOverlay ( )

Member Function Documentation

◆ draw()

void DrawAnimatedOverlay::draw ( ) const
virtual

Draw object.

Implements DrawableObj.

Reimplemented in DrawProgressCircleOverlay.

References ASSERT, DrawableOverlay::height, DrawableOverlay::position, DrawableOverlay::width, DrawableObj::winX, and DrawableObj::winY.

Referenced by Scene::drawOverlays().

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◆ getAnimationStat()

void DrawAnimatedOverlay::getAnimationStat ( float &  alpha,
float &  deltaTime 
) const
protected

◆ getType()

virtual unsigned int DrawAnimatedOverlay::getType ( ) const
inlinevirtual

Implements DrawableObj.

Reimplemented in DrawProgressCircleOverlay.

References DRAW_TYPE_ANIMATEDOVERLAY.

◆ isOK()

bool DrawAnimatedOverlay::isOK ( ) const
inline

Referenced by Scene::drawOverlays().

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◆ resetTime()

void DrawAnimatedOverlay::resetTime ( )

Referenced by Scene::resetProgressAnim().

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◆ setFadeInTime()

void DrawAnimatedOverlay::setFadeInTime ( float  fadeInTime)
inline

References ASSERT.

Referenced by Scene::~Scene().

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◆ setRepeatTime()

void DrawAnimatedOverlay::setRepeatTime ( float  timeV)
inline

Referenced by Scene::~Scene().

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◆ setShowDelayTime()

void DrawAnimatedOverlay::setShowDelayTime ( float  showDelayTime)
inline

References ASSERT.

Referenced by Scene::~Scene().

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◆ setTexture()

bool DrawAnimatedOverlay::setTexture ( const std::vector< std::string > &  textureFiles,
float  timeRepeat = 1.0f 
)

Set the texture by name.

References TexturePool::openTexture3D(), and DrawableObj::texPool.

Referenced by Scene::~Scene().

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The documentation for this class was generated from the following files: