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Draw2DCircle Class Reference

#include <drawables.h>

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Public Member Functions

 Draw2DCircle ()
 
void result () const
 
virtual unsigned int getType () const
 
virtual DrawableObjclone () const
 
virtual void getBoundingBox (BoundCube &b) const
 
virtual void draw () const
 Pure virtual function - draw the object. More...
 
void setCentre (float fx, float fy)
 
void setRadius (float rad)
 
void setAngularStep (float da)
 
void setColour (float rP, float gP, float bP)
 
- Public Member Functions inherited from DrawableObj
virtual bool isOverlay () const
 Is this an overlay? By default, no. More...
 
 DrawableObj ()
 Constructor. More...
 
virtual bool needsDepthSorting () const
 Do we need to do element based depth sorting? More...
 
virtual bool isExplodable () const
 Can we break this object down into constituent elements? More...
 
virtual void explode (std::vector< DrawableObj *> &simpleObjects)
 Break object down into simple elements. More...
 
virtual bool hasChanged () const
 
void setActive (bool active)
 Set the active state of the object. More...
 
void setInteract (bool canAct)
 Set if user can interact with object, needed for opengl hit testing. More...
 
virtual ~DrawableObj ()
 Drawable destructor. More...
 
virtual void recomputeParams (const std::vector< Point3D > &vecs, const std::vector< float > &scalars, unsigned int mode)
 If we offer any kind of external pointer interface; use this to do a recomputation as needed. This is needed for selection binding behaviour. More...
 
virtual Point3D getCentroid () const
 Get the centre of the object. Only valid if object is simple. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from DrawableObj
static void setUseAlphaBlending (bool willBlend)
 
static void setCurCamera (const Camera *c)
 Set the current camera. More...
 
static void setTexPool (TexturePool *t)
 Set the current camera. More...
 
static void clearTexPool ()
 
static void setWindowSize (unsigned int x, unsigned int y)
 
static void setBackgroundColour (float r, float g, float b)
 
- Public Attributes inherited from DrawableObj
bool canSelect
 Can be selected from openGL viewport interactively? More...
 
bool wantsLight
 Wants lighting calculations active during render? More...
 
- Static Protected Member Functions inherited from DrawableObj
static float getHighContrastValue ()
 
- Protected Attributes inherited from DrawableObj
bool active
 Is the drawable active? More...
 
bool haveChanged
 Is the object changed since last set? More...
 
- Static Protected Attributes inherited from DrawableObj
static const CameracurCamera = 0
 Pointer to current scene camera. More...
 
static float backgroundR
 
static float backgroundG
 
static float backgroundB
 
static TexturePooltexPool =0
 
static bool useAlphaBlend
 
static unsigned int winX
 
static unsigned int winY
 

Constructor & Destructor Documentation

◆ Draw2DCircle()

Draw2DCircle::Draw2DCircle ( )

References M_PI.

Member Function Documentation

◆ clone()

DrawableObj * Draw2DCircle::clone ( ) const
virtual

Reimplemented from DrawableObj.

◆ draw()

void Draw2DCircle::draw ( ) const
virtual

Pure virtual function - draw the object.

Implements DrawableObj.

References M_PI, and WARN.

Referenced by DrawPointLegendOverlay::draw().

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◆ getBoundingBox()

void Draw2DCircle::getBoundingBox ( BoundCube b) const
virtual

Implements DrawableObj.

References BoundCube::setBounds().

◆ getType()

unsigned int Draw2DCircle::getType ( ) const
virtual

Implements DrawableObj.

References DRAW_TYPE_2D_CIRCLE.

◆ result()

void Draw2DCircle::result ( ) const

◆ setAngularStep()

void Draw2DCircle::setAngularStep ( float  da)
inline

◆ setCentre()

void Draw2DCircle::setCentre ( float  fx,
float  fy 
)
inline

Referenced by DrawPointLegendOverlay::draw().

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◆ setColour()

void Draw2DCircle::setColour ( float  rP,
float  gP,
float  bP 
)
inline

Referenced by DrawPointLegendOverlay::draw().

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◆ setRadius()

void Draw2DCircle::setRadius ( float  rad)
inline

Referenced by DrawPointLegendOverlay::draw().

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The documentation for this class was generated from the following files: