3Depict
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#include <drawables.h>
Public Member Functions | |
Draw2DCircle () | |
void | result () const |
virtual unsigned int | getType () const |
virtual DrawableObj * | clone () const |
virtual void | getBoundingBox (BoundCube &b) const |
virtual void | draw () const |
Pure virtual function - draw the object. More... | |
void | setCentre (float fx, float fy) |
void | setRadius (float rad) |
void | setAngularStep (float da) |
void | setColour (float rP, float gP, float bP) |
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virtual bool | isOverlay () const |
Is this an overlay? By default, no. More... | |
DrawableObj () | |
Constructor. More... | |
virtual bool | needsDepthSorting () const |
Do we need to do element based depth sorting? More... | |
virtual bool | isExplodable () const |
Can we break this object down into constituent elements? More... | |
virtual void | explode (std::vector< DrawableObj *> &simpleObjects) |
Break object down into simple elements. More... | |
virtual bool | hasChanged () const |
void | setActive (bool active) |
Set the active state of the object. More... | |
void | setInteract (bool canAct) |
Set if user can interact with object, needed for opengl hit testing. More... | |
virtual | ~DrawableObj () |
Drawable destructor. More... | |
virtual void | recomputeParams (const std::vector< Point3D > &vecs, const std::vector< float > &scalars, unsigned int mode) |
If we offer any kind of external pointer interface; use this to do a recomputation as needed. This is needed for selection binding behaviour. More... | |
virtual Point3D | getCentroid () const |
Get the centre of the object. Only valid if object is simple. More... | |
Additional Inherited Members | |
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static void | setUseAlphaBlending (bool willBlend) |
static void | setCurCamera (const Camera *c) |
Set the current camera. More... | |
static void | setTexPool (TexturePool *t) |
Set the current camera. More... | |
static void | clearTexPool () |
static void | setWindowSize (unsigned int x, unsigned int y) |
static void | setBackgroundColour (float r, float g, float b) |
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bool | canSelect |
Can be selected from openGL viewport interactively? More... | |
bool | wantsLight |
Wants lighting calculations active during render? More... | |
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static float | getHighContrastValue () |
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bool | active |
Is the drawable active? More... | |
bool | haveChanged |
Is the object changed since last set? More... | |
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static const Camera * | curCamera = 0 |
Pointer to current scene camera. More... | |
static float | backgroundR |
static float | backgroundG |
static float | backgroundB |
static TexturePool * | texPool =0 |
static bool | useAlphaBlend |
static unsigned int | winX |
static unsigned int | winY |
Draw2DCircle::Draw2DCircle | ( | ) |
References M_PI.
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Reimplemented from DrawableObj.
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Pure virtual function - draw the object.
Implements DrawableObj.
Referenced by DrawPointLegendOverlay::draw().
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Implements DrawableObj.
References BoundCube::setBounds().
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Implements DrawableObj.
References DRAW_TYPE_2D_CIRCLE.
void Draw2DCircle::result | ( | ) | const |
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inline |
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inline |