|
3Depict
|
This is the complete list of members for CameraLookAt, including all inherited members.
| apply(float outAspect, const BoundCube &boundCube, bool loadIdentity=true) const | CameraLookAt | virtual |
| Camera() | Camera | |
| CameraLookAt() | CameraLookAt | |
| clone() const | CameraLookAt | virtual |
| ensureVisible(const BoundCube &b, unsigned int face=3) | CameraLookAt | virtual |
| farPlane | CameraLookAt | mutableprotected |
| forwardsDolly(float dollyAmount) | CameraLookAt | virtual |
| fovAngle | CameraLookAt | protected |
| frustumDistortion | CameraLookAt | protected |
| getFOV() const | CameraLookAt | inline |
| getNearPlane() const | CameraLookAt | inline |
| getOrigin() const | Camera | |
| getOrthoScale() const | Camera | inline |
| getProjectionMode() const | Camera | inline |
| getProperties(CameraProperties &p) const | CameraLookAt | virtual |
| getTarget() const | CameraLookAt | |
| getUpDirection() const | Camera | |
| getUserString() const | Camera | inline |
| getViewDirection() const | Camera | |
| getViewWidth(float depth) const | CameraLookAt | |
| lock | Camera | protected |
| lookAt() const | CameraLookAt | |
| move(float leftRightAmount, float UpDownAmount) | CameraLookAt | virtual |
| nearPlane | CameraLookAt | protected |
| operator<<(std::ostream &stream, const CameraLookAt &) | CameraLookAt | friend |
| origin | Camera | protected |
| orthoScale | Camera | protected |
| pivot(float lrRad, float udRad) | CameraLookAt | virtual |
| projectionMode | Camera | protected |
| readState(xmlNodePtr nodePtr) | CameraLookAt | virtual |
| recomputeUpDirection() | CameraLookAt | |
| recomputeViewDirection() | CameraLookAt | protected |
| repositionAroundTarget(unsigned int direction) | CameraLookAt | |
| roll(float rollRad) | CameraLookAt | virtual |
| setFrustumDistort(float offset) | CameraLookAt | inline |
| setOrigin(const Point3D &) | CameraLookAt | virtual |
| setProperty(unsigned int key, const std::string &value) | CameraLookAt | virtual |
| setTarget(const Point3D &) | CameraLookAt | |
| setUpDirection(const Point3D &) | Camera | |
| setUserString(const std::string &newString) | Camera | inline |
| setViewDirection(const Point3D &) | Camera | |
| target | CameraLookAt | protected |
| translate(float lrTrans, float udTrans) | CameraLookAt | virtual |
| type() const | Camera | inline |
| typeNum | Camera | protected |
| upDirection | Camera | protected |
| userString | Camera | protected |
| viewDirection | Camera | protected |
| writeState(std::ostream &f, unsigned int format, unsigned int tabs=0) const | CameraLookAt | virtual |
| ~Camera() | Camera | virtual |
| ~CameraLookAt() | CameraLookAt | virtual |
1.8.13