3Depict
|
#include <wx/grid.h>
#include <wx/treectrl.h>
#include <wx/laywin.h>
#include <vector>
#include <string>
#include "backend/filtertree.h"
Classes | |
class | wxGridCellChoiceRenderer |
3D combo grid renderer, from More... | |
class | wxFastComboEditor |
class | TextTreeCtrl |
class | wxTreeUint |
Data container for tree object data. More... | |
class | wxListUint |
Data container for wxWidgets list object data. More... | |
class | CopyGrid |
class | TTFFinder |
Enumerations | |
enum | { TTFFINDER_FONT_SANS, TTFFINDER_FONT_SERIF, TTFFINDER_FONT_MONO } |
Functions | |
void | upWxTreeCtrl (const FilterTree &filterTree, wxTreeCtrl *t, std::map< size_t, Filter *> &filterMap, std::vector< const Filter *> &persistentFilters, const Filter *visibleFilt) |
Update a wxTree control to layout according to the specified filter tree. More... | |
void upWxTreeCtrl | ( | const FilterTree & | filterTree, |
wxTreeCtrl * | t, | ||
std::map< size_t, Filter *> & | filterMap, | ||
std::vector< const Filter *> & | persistentFilters, | ||
const Filter * | visibleFilt | ||
) |
Update a wxTree control to layout according to the specified filter tree.
References ASSERT, FilterTree::contains(), FilterTree::depth(), FilterTree::depthBegin(), FilterTree::depthEnd(), TreePersist::restoreTreeExpandState(), and TreePersist::saveTreeExpandState().
Referenced by ExportPosDialog::initialiseData(), ExportAnimationDialog::prepare(), and VisController::updateWxTreeCtrl().