3Depict
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#include <string>
#include <vector>
#include "gl/cameras.h"
#include "gl/effect.h"
#include <wx/thread.h>
#include "tree.hh"
#include "filtertree.h"
#include "filtertreeAnalyse.h"
#include "animator.h"
Classes | |
class | TreeState |
class | AnalysisState |
Enumerations | |
enum | { STATE_MODIFIED_NONE =0, STATE_MODIFIED_VIEW, STATE_MODIFIED_ANCILLARY, STATE_MODIFIED_DATA, STATE_MODIFIED_ENUM_END } |