3Depict
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This is the complete list of members for BoundCube, including all inherited members.
BoundCube() | BoundCube | inline |
BoundCube(const Point3D &p1, const Point3D &p2) | BoundCube | |
containedInSphere(const Point3D &pt, float sqrRad) const | BoundCube | |
contains(const BoundCube &b) const | BoundCube | |
containsPt(const Point3D &pt) const | BoundCube | |
expand(const BoundCube &b) | BoundCube | |
expand(const Point3D &p) | BoundCube | |
expand(float v) | BoundCube | |
getBound(unsigned int bound, unsigned int minMax) const | BoundCube | |
getBound(Point3D &bound, unsigned int minMax) const | BoundCube | |
getBounds(Point3D &low, Point3D &high) const | BoundCube | |
getCentroid() const | BoundCube | |
getLargestDim() const | BoundCube | |
getMaxDistanceToBox(const Point3D &pt) const | BoundCube | |
getPlaneIntersectVertices(const Point3D &planeOrigin, const Point3D &normal, std::vector< Point3D > &intersectPts) const | BoundCube | |
getSize(unsigned int dim) const | BoundCube | |
getVertex(unsigned int idx) const | BoundCube | |
getVertices(std::vector< Point3D > &p, bool centre=false) const | BoundCube | |
intersects(const Point3D &pt, float sqrRad) const | BoundCube | |
isFlat() const | BoundCube | |
isNumericallyBig() const | BoundCube | |
isValid() const | BoundCube | |
K3DTree class | BoundCube | friend |
K3DTreeMk2 class | BoundCube | friend |
limits() | BoundCube | |
makeUnion(const BoundCube &b) const | BoundCube | |
operator<<(std::ostream &stream, const BoundCube &b) | BoundCube | friend |
operator=(const BoundCube &) | BoundCube | |
segmentTriple(unsigned int dim, float slice) const | BoundCube | |
setBound(unsigned int bound, unsigned int minMax, float value) | BoundCube | |
setBounds(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax) | BoundCube | inline |
setBounds(const BoundCube &b) | BoundCube | inline |
setBounds(const Point3D *ptArray, unsigned int nPoints) | BoundCube | |
setBounds(const Point3D &p, const Point3D &q) | BoundCube | |
setBounds(const std::vector< Point3D > &ptArray) | BoundCube | |
setBounds(const Point3D &p, float radius) | BoundCube | |
setInvalid() | BoundCube | inline |
setInverseLimits(bool setAsValid=false) | BoundCube | |
volume() const | BoundCube | inline |