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3Depict
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This is the complete list of members for BoundCube, including all inherited members.
| BoundCube() | BoundCube | inline |
| BoundCube(const Point3D &p1, const Point3D &p2) | BoundCube | |
| containedInSphere(const Point3D &pt, float sqrRad) const | BoundCube | |
| contains(const BoundCube &b) const | BoundCube | |
| containsPt(const Point3D &pt) const | BoundCube | |
| expand(const BoundCube &b) | BoundCube | |
| expand(const Point3D &p) | BoundCube | |
| expand(float v) | BoundCube | |
| getBound(unsigned int bound, unsigned int minMax) const | BoundCube | |
| getBound(Point3D &bound, unsigned int minMax) const | BoundCube | |
| getBounds(Point3D &low, Point3D &high) const | BoundCube | |
| getCentroid() const | BoundCube | |
| getLargestDim() const | BoundCube | |
| getMaxDistanceToBox(const Point3D &pt) const | BoundCube | |
| getPlaneIntersectVertices(const Point3D &planeOrigin, const Point3D &normal, std::vector< Point3D > &intersectPts) const | BoundCube | |
| getSize(unsigned int dim) const | BoundCube | |
| getVertex(unsigned int idx) const | BoundCube | |
| getVertices(std::vector< Point3D > &p, bool centre=false) const | BoundCube | |
| intersects(const Point3D &pt, float sqrRad) const | BoundCube | |
| isFlat() const | BoundCube | |
| isNumericallyBig() const | BoundCube | |
| isValid() const | BoundCube | |
| K3DTree class | BoundCube | friend |
| K3DTreeMk2 class | BoundCube | friend |
| limits() | BoundCube | |
| makeUnion(const BoundCube &b) const | BoundCube | |
| operator<<(std::ostream &stream, const BoundCube &b) | BoundCube | friend |
| operator=(const BoundCube &) | BoundCube | |
| segmentTriple(unsigned int dim, float slice) const | BoundCube | |
| setBound(unsigned int bound, unsigned int minMax, float value) | BoundCube | |
| setBounds(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax) | BoundCube | inline |
| setBounds(const BoundCube &b) | BoundCube | inline |
| setBounds(const Point3D *ptArray, unsigned int nPoints) | BoundCube | |
| setBounds(const Point3D &p, const Point3D &q) | BoundCube | |
| setBounds(const std::vector< Point3D > &ptArray) | BoundCube | |
| setBounds(const Point3D &p, float radius) | BoundCube | |
| setInvalid() | BoundCube | inline |
| setInverseLimits(bool setAsValid=false) | BoundCube | |
| volume() const | BoundCube | inline |
1.8.13