3Depict
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This is the complete list of members for Scene, including all inherited members.
addDrawable(const DrawableObj *) | Scene | |
addEffect(Effect *e) | Scene | |
addRefDrawable(const DrawableObj *) | Scene | |
applyDevice(float startX, float startY, float curX, float curY, unsigned int keyFlags, unsigned int mouseflags, bool permanent=true) | Scene | |
clearAll() | Scene | |
clearDevices() | Scene | |
clearEffects() | Scene | |
clearObjs() | Scene | |
clearRefObjs() | Scene | |
cloneActiveCam() const | Scene | inline |
commitTempCam() | Scene | |
computeSceneLimits() | Scene | |
discardTempCam() | Scene | |
draw(bool noUpdateCam=false) | Scene | |
drawOverlays(bool noCamUpdate=false) const | Scene | |
duplicateCameras(std::vector< Camera *> &cams) const | Scene | |
ensureVisible(unsigned int direction) | Scene | |
finaliseCam() | Scene | |
getActiveCam() | Scene | |
getActiveCamLoc() const | Scene | |
getAspect() const | Scene | inline |
getBackgroundColour(float &newR, float &newG, float &newB) const | Scene | inline |
getBound() const | Scene | inline |
getEffects(std::vector< const Effect *> &effects) const | Scene | |
getGlVersion() | Scene | inlinestatic |
getLastHover() const | Scene | inline |
getLastSelected() const | Scene | inline |
getLightPos(float *f) const | Scene | |
getTempCam() | Scene | |
getWorldAxisVisible() const | Scene | inline |
glSelect(bool storeSelection=true) | Scene | |
hasOverlays() const | Scene | |
haveTempCam() const | Scene | inline |
isInteractionLocked() const | Scene | inline |
lockInteraction(bool amLocking=true) | Scene | inline |
progressCircle | Scene | |
removeDrawable(unsigned int) | Scene | |
removeEffect(unsigned int uniqueEffectID) | Scene | |
resetProgressAnim() | Scene | |
Scene() | Scene | |
setActiveCam(Camera *c) | Scene | |
setActiveCamByClone(const Camera *c) | Scene | |
setAlpha(bool newAlpha) | Scene | inline |
setAspect(float newAspect) | Scene | |
setBackgroundColour(float newR, float newG, float newB) | Scene | inline |
setEffects(bool enable) | Scene | inline |
setEffectVec(std::vector< Effect *> &e) | Scene | |
setHoverMode(bool hMode) | Scene | inline |
setLastHover(unsigned int hover) | Scene | inline |
setLighting(bool newLight) | Scene | inline |
setLightPos(const float *f) | Scene | |
setProgressAnimation(const std::vector< std::string > &animFiles) | Scene | |
setSelectionMode(bool selMode) | Scene | inline |
setTempCam() | Scene | |
setVisControl(VisController *v) | Scene | inline |
setWinSize(unsigned int x, unsigned int y) | Scene | inline |
setWorldAxisVisible(bool newAxis) | Scene | inline |
~Scene() | Scene | virtual |