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3Depict
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This is the complete list of members for Scene, including all inherited members.
| addDrawable(const DrawableObj *) | Scene | |
| addEffect(Effect *e) | Scene | |
| addRefDrawable(const DrawableObj *) | Scene | |
| applyDevice(float startX, float startY, float curX, float curY, unsigned int keyFlags, unsigned int mouseflags, bool permanent=true) | Scene | |
| clearAll() | Scene | |
| clearDevices() | Scene | |
| clearEffects() | Scene | |
| clearObjs() | Scene | |
| clearRefObjs() | Scene | |
| cloneActiveCam() const | Scene | inline |
| commitTempCam() | Scene | |
| computeSceneLimits() | Scene | |
| discardTempCam() | Scene | |
| draw(bool noUpdateCam=false) | Scene | |
| drawOverlays(bool noCamUpdate=false) const | Scene | |
| duplicateCameras(std::vector< Camera *> &cams) const | Scene | |
| ensureVisible(unsigned int direction) | Scene | |
| finaliseCam() | Scene | |
| getActiveCam() | Scene | |
| getActiveCamLoc() const | Scene | |
| getAspect() const | Scene | inline |
| getBackgroundColour(float &newR, float &newG, float &newB) const | Scene | inline |
| getBound() const | Scene | inline |
| getEffects(std::vector< const Effect *> &effects) const | Scene | |
| getGlVersion() | Scene | inlinestatic |
| getLastHover() const | Scene | inline |
| getLastSelected() const | Scene | inline |
| getLightPos(float *f) const | Scene | |
| getTempCam() | Scene | |
| getWorldAxisVisible() const | Scene | inline |
| glSelect(bool storeSelection=true) | Scene | |
| hasOverlays() const | Scene | |
| haveTempCam() const | Scene | inline |
| isInteractionLocked() const | Scene | inline |
| lockInteraction(bool amLocking=true) | Scene | inline |
| progressCircle | Scene | |
| removeDrawable(unsigned int) | Scene | |
| removeEffect(unsigned int uniqueEffectID) | Scene | |
| resetProgressAnim() | Scene | |
| Scene() | Scene | |
| setActiveCam(Camera *c) | Scene | |
| setActiveCamByClone(const Camera *c) | Scene | |
| setAlpha(bool newAlpha) | Scene | inline |
| setAspect(float newAspect) | Scene | |
| setBackgroundColour(float newR, float newG, float newB) | Scene | inline |
| setEffects(bool enable) | Scene | inline |
| setEffectVec(std::vector< Effect *> &e) | Scene | |
| setHoverMode(bool hMode) | Scene | inline |
| setLastHover(unsigned int hover) | Scene | inline |
| setLighting(bool newLight) | Scene | inline |
| setLightPos(const float *f) | Scene | |
| setProgressAnimation(const std::vector< std::string > &animFiles) | Scene | |
| setSelectionMode(bool selMode) | Scene | inline |
| setTempCam() | Scene | |
| setVisControl(VisController *v) | Scene | inline |
| setWinSize(unsigned int x, unsigned int y) | Scene | inline |
| setWorldAxisVisible(bool newAxis) | Scene | inline |
| ~Scene() | Scene | virtual |
1.8.13