3Depict
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This is the complete list of members for Point3D, including all inherited members.
add(const Point3D &obj) | Point3D | |
angle(const Point3D &pt) const | Point3D | |
centroid(const Point3D *p, unsigned int n) | Point3D | static |
centroid(const std::vector< Point3D > &p) | Point3D | static |
copyValueArr(float *value) const | Point3D | |
crossProd(const Point3D &pt) const | Point3D | |
dotProd(const Point3D &pt) const | Point3D | |
extend(float distance) | Point3D | |
getValue(unsigned int ui) const | Point3D | inline |
getValueArr() const | Point3D | inline |
insideBox(const Point3D &farPoint) const | Point3D | |
insideBox(const Point3D &lowPoint, const Point3D &highPoint) const | Point3D | |
mag() const | Point3D | |
negate() | Point3D | |
normalise() | Point3D | |
operator*(float scale) const | Point3D | |
operator*(const Point3D &pt) const | Point3D | |
operator*=(const float scale) | Point3D | |
operator+(float f) const | Point3D | |
operator+(const Point3D &pt) const | Point3D | |
operator+=(const Point3D &pt) | Point3D | |
operator-(const Point3D &pt) const | Point3D | |
operator-() const | Point3D | |
operator-=(const Point3D &pt) | Point3D | |
operator/(float scale) const | Point3D | |
operator/(const Point3D &p) const | Point3D | |
operator<<(std::ostream &stream, const Point3D &) | Point3D | friend |
operator=(const Point3D &pt) | Point3D | |
operator==(const Point3D &pt) const | Point3D | |
operator[](unsigned int ui) const | Point3D | |
operator[](unsigned int ui) | Point3D | |
orthogonalise(const Point3D &p) | Point3D | |
parse(const std::string &str) | Point3D | |
Point3D() | Point3D | inline |
Point3D(float x, float y, float z) | Point3D | inline |
Point3D(float *v) | Point3D | inline |
Point3D(double *v) | Point3D | inline |
setISOSpherical(float theta, float phi, float r) | Point3D | |
setValue(unsigned int ui, float val) | Point3D | inline |
setValue(float fX, float fY, float fZ) | Point3D | inline |
setValueArr(const float *val) | Point3D | inline |
sphericalAngles(float &theta, float &phi) const | Point3D | |
sqrDist(const Point3D &pt) const | Point3D | |
sqrMag() const | Point3D | |
sqrt() | Point3D | inline |
transform3x3(const float *matrix) | Point3D |