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3Depict
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This is the complete list of members for Point3D, including all inherited members.
| add(const Point3D &obj) | Point3D | |
| angle(const Point3D &pt) const | Point3D | |
| centroid(const Point3D *p, unsigned int n) | Point3D | static |
| centroid(const std::vector< Point3D > &p) | Point3D | static |
| copyValueArr(float *value) const | Point3D | |
| crossProd(const Point3D &pt) const | Point3D | |
| dotProd(const Point3D &pt) const | Point3D | |
| extend(float distance) | Point3D | |
| getValue(unsigned int ui) const | Point3D | inline |
| getValueArr() const | Point3D | inline |
| insideBox(const Point3D &farPoint) const | Point3D | |
| insideBox(const Point3D &lowPoint, const Point3D &highPoint) const | Point3D | |
| mag() const | Point3D | |
| negate() | Point3D | |
| normalise() | Point3D | |
| operator*(float scale) const | Point3D | |
| operator*(const Point3D &pt) const | Point3D | |
| operator*=(const float scale) | Point3D | |
| operator+(float f) const | Point3D | |
| operator+(const Point3D &pt) const | Point3D | |
| operator+=(const Point3D &pt) | Point3D | |
| operator-(const Point3D &pt) const | Point3D | |
| operator-() const | Point3D | |
| operator-=(const Point3D &pt) | Point3D | |
| operator/(float scale) const | Point3D | |
| operator/(const Point3D &p) const | Point3D | |
| operator<<(std::ostream &stream, const Point3D &) | Point3D | friend |
| operator=(const Point3D &pt) | Point3D | |
| operator==(const Point3D &pt) const | Point3D | |
| operator[](unsigned int ui) const | Point3D | |
| operator[](unsigned int ui) | Point3D | |
| orthogonalise(const Point3D &p) | Point3D | |
| parse(const std::string &str) | Point3D | |
| Point3D() | Point3D | inline |
| Point3D(float x, float y, float z) | Point3D | inline |
| Point3D(float *v) | Point3D | inline |
| Point3D(double *v) | Point3D | inline |
| setISOSpherical(float theta, float phi, float r) | Point3D | |
| setValue(unsigned int ui, float val) | Point3D | inline |
| setValue(float fX, float fY, float fZ) | Point3D | inline |
| setValueArr(const float *val) | Point3D | inline |
| sphericalAngles(float &theta, float &phi) const | Point3D | |
| sqrDist(const Point3D &pt) const | Point3D | |
| sqrMag() const | Point3D | |
| sqrt() | Point3D | inline |
| transform3x3(const float *matrix) | Point3D |
1.8.13