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AnalysisState Member List

This is the complete list of members for AnalysisState, including all inherited members.

addCam(const std::string &camName, bool makeActive=false)AnalysisState
addCamByClone(const Camera *c)AnalysisState
addStashedToFilters(const Filter *parentFilter, unsigned int stashOffset)AnalysisState
addStashedTree(const std::pair< std::string, FilterTree > &)AnalysisState
AnalysisState()AnalysisState
clear()AnalysisState
copyCams(std::vector< Camera *> &cams) constAnalysisState
copyCamsByRef(std::vector< const Camera *> &cams) constAnalysisState
copyEffects(std::vector< Effect *> &effects) constAnalysisState
copyStashedTree(size_t offset, std::pair< std::string, FilterTree > &) constAnalysisState
copyStashedTree(size_t offset, FilterTree &) constAnalysisState
copyStashedTrees(std::vector< std::pair< std::string, FilterTree > > &stashList) constAnalysisState
eraseStash(size_t offset)AnalysisState
eraseStashes(std::vector< size_t > &offset)AnalysisState
getActiveCam() constAnalysisStateinline
getAnimationState(PropertyAnimator &p, std::vector< std::pair< std::string, size_t > > &animPth) constAnalysisState
getBackgroundColour(float &r, float &g, float &b) constAnalysisState
getCam(size_t offset) constAnalysisState
getCamName(size_t offset) constAnalysisState
getEnabledPlots(std::vector< std::pair< std::string, unsigned int > > &enabledPlots) constAnalysisStateinline
getFilename() constAnalysisStateinline
getNumCams() constAnalysisStateinline
getStashCount() constAnalysisStateinline
getStashName(size_t offset) constAnalysisState
getStateModifyLevel() constAnalysisState
getStateWriterVersion()AnalysisStatestatic
getUseRelPaths() constAnalysisState
getWorkingDir() constAnalysisStateinline
getWorldAxisMode() constAnalysisState
hasStateData() constAnalysisStateinline
hasStateOverrides() constAnalysisState
load(const char *cpFilename, bool merge, std::ostream &errStream)AnalysisState
merge(const AnalysisState &srcState)AnalysisState
operator=(const AnalysisState &oth)AnalysisState
removeCam(size_t offset)AnalysisState
save(const char *cpFilename, std::map< std::string, std::string > &fileMapping, bool writePackage, bool setModifyLevel=true)AnalysisState
setActiveCam(size_t offset)AnalysisStateinline
setAnimationState(const PropertyAnimator &p, const std::vector< std::pair< std::string, size_t > > &animPth)AnalysisStateinline
setBackgroundColour(float r, float g, float b)AnalysisState
setCameraByClone(const Camera *c, unsigned int offset)AnalysisState
setCamerasByCopy(std::vector< Camera *> &c, unsigned int active)AnalysisState
setCamProperty(size_t offset, unsigned int key, const std::string &value)AnalysisState
setEffectsByCopy(const std::vector< const Effect *> &e)AnalysisState
setEnabledPlots(const std::vector< std::pair< std::string, unsigned int > > &enabledPlots)AnalysisStateinline
setFilename(std::string &s)AnalysisStateinline
setPlotLegend(bool enabled)AnalysisStateinline
setStashedTreesByClone(const std::vector< std::pair< std::string, FilterTree > > &s)AnalysisState
setStateModifyLevel(unsigned int newLevel)AnalysisState
setUseRelPaths(bool useRel)AnalysisState
setWorkingDir(const std::string &work)AnalysisState
setWorldAxisMode(unsigned int mode)AnalysisState
stashFilters(unsigned int filterId, const char *stashName)AnalysisState
treeStateAnalysisState
~AnalysisState()AnalysisState